Scope Clock

parametric · #scopeclock

Scope Clock — the time, drawn the way a scope draws anything: as ONE beam tour. The face, the twelve ticks and the three hands are a single path walked in order, because an X/Y display has one beam and no way to lift it — so the jumps between the end of one stroke and the start of the next are drawn too, and show as the faint diagonals an unblanked scope really shows. Scope Pong and the Fourier banner are built the same way; this is the same instrument told the time.

The beam is spaced evenly along the whole path rather than given a fixed number of points per stroke: the face is a full circle and a tick is a few hundredths of one, so per-stroke spacing would put most of the beam on the ticks and leave the circle dotted. Even spacing is also what a real scope does, since the beam moves at a rate rather than at a number of samples.

The hands are fractional throughout — the hour hand creeps with the minutes, the minute hand with the seconds — because a clock whose hands jump looks stopped in between. TRAIL and Persist apply as they do to any trace, so a long trail smears the second hand into a comet.

Open Scope Clock in chaosrack →

It opens running, on the model selector, with its own knobs. Rotate it by dragging, zoom with the wheel, and turn the parameters to see what the figure does when the system changes.

← Fourier Text all models Bouncing Ball →